Project Update 1.0


This is the first of a series of updates that will be posted as the project moves along. I’ve done quite a bit of work so I won’t go into too much detail.

First of all, I’ve been familiarizing myself with Unity by following a pretty cool tutorial which you can find here: platformer tutorial. This allowed me to get used to the interface as well as learn how Unity uses components and scripts.

Once I was familiar with the editor and scripts, I started working on the actual project. The first thing I did was implement a basic framework for my project which consisted of a floor, a few obstacles (green objects), a basic camera to view the scene and an actor (orange block) that could move to a given position.



The next step was to start implementing pathfinding functionalities. I started by creating a waypoint script which allows the user to place waypoints on the scene in editor mode and then created a pathfinder script that linked those waypoints together. In order to have those working in editor mode, I had to end up writting a custom inspector for the pathfinder (you can find more information about this on another post I wrote).


















I am now working on implemenating the A* algorithm into the pathfinder as well as creating a path script who will be used by the actor to get from one place to another.

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